Part 4: Timber Road
Update 4: Timber Road
Last time we left off with Alphonse becoming one of the Marked. Hes now above the law and is on a pilgrimage to essentially become a demigod. Kyrie determined that wed best follow him towards Centina (the new blue space on the map). However, before we start off, I want to introduce our new recruits:

First off, we have Bobby the wizard who will be replacing Virgil.

Next up is Sophia. I know a mage was requested, but I really need a mender for now and shell be moving on before too long.

Third is Mongo. Sadly, fully bald wasnt an option, but I picked a hair and skintone that were as close together as possible.

And rounding out this crop, we have Hannah whos starting off as a Knight.
Since hes injured, Bobby will be sitting out the next fight so well have a bit of a dearth of magic and AOE damage. Still, I should be able to make things work out.
With everybody introduced, we start moving towards Centina and quickly come upon a group of people in the woods.


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Not sure if its obvious, but he has the pushed animation backwards while saying this.
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And with that, were in another fight.

We start off deployed in one corner, with Sophia and Reiner in the back rows to keep them safe. (I gave Reiner the heavy crossbow we got earlier, so hes currently our only ranged attacker).


Our enemies start spread out in a general L shape. Mostly scoundrels, with a few mercs, a knight, and a ranger thrown in. Notably, both the scoundrel and the ranger up high have ranged weapons, so taking them out should be a priority.


Last thing to see before the fight, is that there are 2 treasure chests on the map. The first one is just a typical, run of the mill chest that will respawn every time you fight here. The second one is a special chest. Most maps have one and theyre unique, but theyre also usually difficult to reach. This one, for example, needs a person with a jump of at least 8 to get it. No one I have can do that right now, so Ill just have to leave it and come back later.

The battle starts off with this scoundrel moving forward. He already has a secondary ability set as a wizard, and immediately hits Kyrie and Anadine with it.

Thankfully, by doing that he left himself exposed and we can gang up on him

for Anadine to finish him off.

Heres another move that the AI loves to use. This is a ranger ability that damages and makes it so the target cant move. Its not too hard to cure, but can really make a bad situation worse if youre hurting.

Only showing this because I believe that its the first time weve seen an enemy with a reaction ability. Most of these just trigger when the unit gets hurt or is targeted and gives them a buff or counterattack of some sort. This just gives the unit a small regen effect (~1/8 of their health) for 3 turns. Its not too bad on a squishy ranged unit, but can be really annoying on tanky enemies. Still, nothing to worry about right now.

Because Hannahs a knight, I have her defend (gives her a small self-heal and 50% damage mitigation) to try and take some heat off of Kyrie, whos been pretty low on health.

However, the AI rudely decides to just steal her money instead.

Despite nearly dying, I have Kyrie chuck a rock at the ranger to take him out.
I also have Sophia heal Kyrie and herself (and the full health enemy knight) to try and keep themselves up.

Which was very needed as Kyrie again nearly goes down.

Things continue to be a mosh pit down below, while Mongo takes out the other ranged attacker on the hill.

And then runs down to take out another scoundrel in the pit.

Soon afterwards, Reiner takes out the knight.

While Mongo continues being bloodthirsty and gets an unexpected crit to take out a 3rd enemy.

Since things have wound down, I have Hannah weaken the final merc while I send Reiner to get the chest.

Except I have butter fingers and accidentally have him climb down the vines instead.

So Mongo gets it instead. Its another crafting material, nothing too special.

To finish things up, Anadine takes out the last merc

And gets an MVP bonus for her efforts (not sure why it wasnt Mongo though).

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Quite a gamble for him to take. He must truly hate us.
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Kyrie then walks off down the path.

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Kyrie is actually very angry, and concerned. The fact that Alphonse murdered a man in front of you two, and appears to have been cleared by the Council It calls a lot of what we believe into question.
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And with that we pop back out to the world map.

Interestingly, the Highlands Temple gets revealed after this fight, even though we havent reached Centina yet.

However, this is where well leave off for now. See you next update!